Cult is an older freeware game developed by Lee Blum. The first time that I played it was several years ago, but I recently took the time to play it again. It is mainly a puzzle and mystery game that requires you to find items and secret areas to proceed.

The premise of the game is that you are a police officer hired to infiltrate a cult to prevent everyone from killing themselves (a la Jonestown Massacre). To infiltrate the cult, you must get the members to trust you and let you deeper into the secret building. To advance, you need to find certain colored keys, making the game similar to older first-person shooters like Doom.

Immediately after starting the game, you will be greeted by a language selection screen. The game boasts support for twenty different languages, which is very impressive for a freeware game developed by a single person. After selecting a language, you will be taken to the game's main menu screen.

The story button gives you a little background story, but there isn't much to do besides loading or starting a game. After starting a game, you are greeted by an overhead 2D game in which you are given control of a character. You can move around with the keyboard's arrow keys and the only other useful key is the space bar, which controls the flow of conversations.

After finding that you are not allowed into the secret cult building, you must find a way to get inside by meeting with cult members in a dormitory to the south. You will find that many of the rooms are inaccessible since they are locked. To access these rooms, you must find a colored key or find red circles that turn green once stepped upon. These red circles open specific doors in the building and allow you to advance.

Another consideration in the game is your character's health. Your health can be degraded by stepping in hazardous chemicals placed randomly throughout the compound. Fortunately, there are also medical kits placed randomly throughout the compound to heal your character since you will find it necessary to traverse hazards at certain points.

One of the main problems I noticed with the game is that the character moves too fast on modern CPUs. This game's original platform was the 486 architecture and it was clearly not designed with modern computers in mind. Every gentle tap of the arrow keys sends your character running across the screen. Another problem is that the collision detection is quite poor. I found it difficult to get through open doorways since the character has to be perfectly centered to walk through. This becomes rather difficult with the aforementioned speed problems. You might consider running an application like Mo-Slo to slow down your processor enough to make the game run properly.

Despite the issues that plague this game, it remains quite entertaining. Although the gameplay is not up there with some other freeware games, Cult has its own unique formula for fun. You can download it for free at Lee Blum's website. As I have mentioned before, you may want to consider running an application to slow down your processor to enjoy this game fully.